// -------------------------------------- // // wA!Dude ET config - Updated 22/02/2006 // // -------------------------------------- // // Mouse seta in_mouse "1" seta m_filter "1" seta cl_mouseAccel "0.08" seta sensitivity "6" // Keys bind SPACE "+movedown" bind 5 "weaponbank 6" bind 6 "weaponbank 5" bind del "vid_restart" bind t "weaponbank 5" bind a "weaponbank 1" bind q "weaponbank 2" bind w "weaponbank 3" bind g "weaponbank 7" bind d "+back" bind b "+zoom" bind e "+forward" bind f "+moveright" bind s "+moveleft" bind r "+reload" bind z "kill; forcetapout" bind y "vsay_team incoming" bind n "+mapexpand" bind k "mp_fireteamadmin" bind x "+prone" bind j "+stats" bind ALT "+sprint" bind SHIFT "+speed" bind MOUSE1 "+attack" bind MOUSE2 "+moveup" bind MOUSE3 "+activate" bind backspace "weapalt" bind MWHEELDOWN "weapnext" bind MWHEELUP "weapprev" bind F12 "quit" bind o "messagemode" bind p "messagemode2" bind 0 "exec autoexec.cfg" bind i "messagemode3" bind h "+topshots" bind f1 "vote yes" bind f2 "vote no" bind PAUSE "pause" // Visual seta r_fullscreen "1" seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" seta r_texturebits "32" seta r_depthbits "24" seta r_colorbits "32" seta r_swapInterval "0" seta r_mapoverbrightbits "3" seta r_mode "7" seta r_gamma "1.7" seta r_intensity "1.3" seta r_drawSun "0" seta r_detailtextures "0" seta r_flares "0" seta r_stencilbits "0" seta r_nocull "0" seta r_picmip "1" seta r_lodBias "1" seta r_subdivisions "4" seta r_dynamiclight "0" seta r_displayrefresh "100" seta r_ext_texture_filter_anisotropic "0" seta cg_zoomstepsniper "4" seta cg_brassTime "0" seta cg_marktime "10000" seta cg_shadows "0" seta cg_coronas "0" seta cg_wolfparticles "0" seta cg_atmosphericEffects "0" seta cg_gibs "0" seta cg_bloodTime "0" seta cg_showblood "0" seta cg_bloodFlash "0" seta cg_bloodDamageBlend "0" seta b_tracers "2" seta b_muzzleflash "0" seta cg_fov "100" // Net settings // If you have com_maxfps 125: // cl_maxpackets 125 (or 63, or 42) // If you have com_maxfps 76: // cl_maxpackets 76 (or 38) seta cl_maxpackets "63" seta cl_timenudge "0" seta cl_packetdup "1" seta cl_125hz "1" seta snaps "40" seta rate "25000" // Other settings seta s_volume "0.8" seta s_musicvolume "0" seta b_drawranks "0" seta b_fireteamLatchedClass "1" seta b_popupstaytime "3000" seta b_popuptime "0" seta b_popupFadeTime "500" seta b_numpopups "-1" seta b_hudyoffset "0" seta b_hitsounds "1" seta b_draw_promotions "0" seta b_backupcvars "0" seta scr_conspeed "99" seta cl_maxPing "300" seta cl_autoupdate "0" seta cl_allowDownload "0" seta cl_doubletapdelay "0" seta com_zonemegs "24" seta com_soundmegs "32" seta com_hunkMegs "256" seta cg_bobup "0" seta cg_bobroll "0" seta cg_bobpitch "0" seta cg_drawCompass "1" seta cg_drawReinforcementTime "1" seta cg_drawCrosshairPickups "1" seta cg_cursorHints "4" seta cg_drawFireteamOverlay "1" seta cg_drawRoundTimer "1" seta cg_weaponCycleDelay "100" seta cg_drawCrosshairNames "1" seta cg_crosshairSize "40" seta cg_crosshairColor "white" seta cg_crosshairColorAlt "white" seta cg_drawCrosshair "9" seta cg_crosshairPulse "0" seta cg_crosshairAlpha "1" seta cg_crosshairAlphaAlt "1" seta cg_complaintPopUp "0" seta cg_autoswitch "0" seta cg_simpleitems "0" seta cg_teamchatsonly "0" seta cg_teamchattime "8000" seta cg_autoReload "0" seta pb_security "0" seta pb_system "1" seta pmove_fixed "0" seta m_pitch "0.022" seta m_yaw "0.022" // "Lagometer" switch seta cg_lagometer "0" bind = "vstr lagoon" set lagoon "bind = vstr lagooff; cg_lagometer 1; echo Lagometer ^3ON" set lagooff "bind = vstr lagoon; cg_lagometer 0; echo Lagometer ^3OFF" // "selectbuddy" switch seta selectbuddy "-1" bind u "vstr sbson" set sbson "bind u vstr sbsoff; selectbuddy -2" set sbsoff "bind u vstr sbson; selectbuddy -1" // "DRAW FPS" switch seta cg_drawfps "0" bind - "vstr fpson" set fpson "bind - vstr fpsoff; cg_drawfps 1; echo FPS ^3ON" set fpsoff "bind - vstr fpson; cg_drawfps 0; echo FPS ^3OFF" // Clean Screenshot bind F9 "cg_drawgun 0; cg_drawTeamOverlay 0; cg_drawStatus 0; cg_drawcompass 0; seta cg_noVoiceText 1; clear; wait 5; screenshot; toggle cg_drawgun; toggle cg_drawTeamOverlay; toggle cg_drawStatus; toggle cg_drawcompass; toggle cg_noVoiceText" // "FASTSKY" switch seta r_fastsky "1" bind [ "vstr fsoff" set fson "bind [ vstr fsoff; r_fastsky 1; echo FASTSKY ^3ON" set fsoff "bind [ vstr fson; r_fastsky 0; echo FASTSKY ^3OFF" // "OverBrightBits" switch seta r_overBrightBits "0" bind ins "vstr ov1" set ov1 "bind ins vstr ov0; r_overBrightBits 1; echo OverBrightBits ^31" set ov0 "bind ins vstr ov1; r_overBrightBits 0; echo OverBrightBits ^30" // Demo Record Script bind F10 vstr startswitch set nxt_demo "vstr demo_01" set startswitch "vstr nxt_demo; vstr rec_demo; bind F10 vstr stopswitch; echo Recording Started." set stopswitch "stoprecord; bind F10 vstr startswitch; echo Recording Stopped." set demo_01 "set rec_demo record demo01; set nxt_demo vstr demo_02" set demo_02 "set rec_demo record demo02; set nxt_demo vstr demo_03" set demo_03 "set rec_demo record demo03; set nxt_demo vstr demo_04" set demo_04 "set rec_demo record demo04; set nxt_demo vstr demo_05" set demo_05 "set rec_demo record demo05; set nxt_demo vstr demo_06" set demo_06 "set rec_demo record demo06; set nxt_demo vstr demo_07" set demo_07 "set rec_demo record demo07; set nxt_demo vstr demo_08" set demo_08 "set rec_demo record demo08; set nxt_demo vstr demo_09" set demo_09 "set rec_demo record demo09; set nxt_demo vstr demo_10" set demo_10 "set rec_demo record demo10; set nxt_demo vstr demo_11" set demo_11 "set rec_demo record demo11; set nxt_demo vstr demo_12" set demo_12 "set rec_demo record demo12; set nxt_demo vstr demo_13" set demo_13 "set rec_demo record demo13; set nxt_demo vstr demo_14" set demo_14 "set rec_demo record demo14; set nxt_demo demo_15" set demo_15 "set rec_demo record demo15; set nxt_demo demo_16" set demo_16 "set rec_demo record demo16; set nxt_demo demo_17" set demo_17 "set rec_demo record demo17; set nxt_demo demo_18" set demo_18 "set rec_demo record demo18; set nxt_demo demo_19" set demo_19 "set rec_demo record demo19; set nxt_demo demo_20" set demo_20 "set rec_demo record demo20; set nxt_demo demo_01" // "AUTOACTION" switch bind F11 vstr aaon set cg_autoAction "0" set aaon "bind F11 vstr aaoff;cg_autoAction 7;echo AUTO ACTION ^3ON" set aaoff "bind F11 vstr aaon;cg_autoAction 0;stoprecord;echo AUTO ACTION ^3OFF" // "COM_MAXFPS" switch bind m vstr fps333 set com_maxfps "125" set fps333 "bind m vstr fps125;com_maxfps 333;echo FPS ^3333" set fps125 "bind m vstr fps333;com_maxfps 125;stoprecord;echo FPS ^3125" // Up and down volume bind "pgup" "vstr volup" bind "pgdn" "vstr voldown" set vol00 "set s_volume 0.0;set voldown vstr vol00;set volup vstr vol01; echo Volume ^2O^7==========" set vol01 "set s_volume 0.1;set voldown vstr vol00;set volup vstr vol02;echo Volume =^2O^7=========" set vol02 "set s_volume 0.2;set voldown vstr vol01;set volup vstr vol03;echo Volume ==^2O^7========" set vol03 "set s_volume 0.3;set voldown vstr vol02;set volup vstr vol04;echo Volume ===^2O^7=======" set vol04 "set s_volume 0.4;set voldown vstr vol03;set volup vstr vol05;echo Volume ====^3O^7======" set vol05 "set s_volume 0.5;set voldown vstr vol04;set volup vstr vol06;echo Volume =====^3O^7=====" set vol06 "set s_volume 0.6;set voldown vstr vol05;set volup vstr vol07;echo Volume ======^3O^7====" set vol07 "set s_volume 0.7;set voldown vstr vol06;set volup vstr vol08;echo Volume =======^1O^7===" set vol08 "set s_volume 0.8;set voldown vstr vol07;set volup vstr vol09;echo Volume ========^1O^7==" set vol09 "set s_volume 0.9;set voldown vstr vol08;set volup vstr vol10;echo Volume =========^1O^7=" set vol10 "set s_volume 1.0;set voldown vstr vol09;set volup vstr vol10;echo Volume ==========^1O^7" set volup vstr vol05 set voldown vstr vol05 // Up and down gamma bind "home" "vstr gamup" bind "end" "vstr gamdown" set gam00 "set r_gamma 1.0;set gamdown vstr gam00;set gamup vstr gam01; echo Gamma ^31.0" set gam01 "set r_gamma 1.1;set gamdown vstr gam00;set gamup vstr gam02;echo Gamma ^31.1" set gam02 "set r_gamma 1.2;set gamdown vstr gam01;set gamup vstr gam03;echo Gamma ^31.2" set gam03 "set r_gamma 1.3;set gamdown vstr gam02;set gamup vstr gam04;echo Gamma ^31.3" set gam04 "set r_gamma 1.4;set gamdown vstr gam03;set gamup vstr gam05;echo Gamma ^31.4" set gam05 "set r_gamma 1.5;set gamdown vstr gam04;set gamup vstr gam06;echo Gamma ^31.5" set gam06 "set r_gamma 1.6;set gamdown vstr gam05;set gamup vstr gam07;echo Gamma ^31.6" set gam07 "set r_gamma 1.7;set gamdown vstr gam06;set gamup vstr gam08;echo Gamma ^21.7" set gam08 "set r_gamma 1.8;set gamdown vstr gam07;set gamup vstr gam09;echo Gamma ^31.8" set gam09 "set r_gamma 1.9;set gamdown vstr gam08;set gamup vstr gam10;echo Gamma ^31.9" set gam10 "set r_gamma 2.0;set gamdown vstr gam09;set gamup vstr gam10;echo Gamma ^32.0" set gamup vstr gam07 set gamdown vstr gam07 // Medic selection set a-medic "team b 1 8 37; echo ^DMedico ^7Thomson" set g-medic "team r 1 3 38; echo ^1Medico ^7MP40" // Field Ops selection set a-lt "team b 3 8 37; echo ^DField Ops ^7Thomson" set g-lt "team r 3 3 38; echo ^1Field Ops ^7MP40" // Engineer selection set a-eng-smg "team b 2 8 37; echo ^DIngeniero ^7Thomson; bind KP_DOWNARROW vstr a-eng-garand" set a-eng-garand "team b 2 24 37; echo ^DIngeniero ^7Garand; bind KP_DOWNARROW vstr a-eng-smg" set g-eng-smg "team r 2 3 38; echo ^1Ingeniero ^7MP40; bind KP_DOWNARROW vstr g-eng-garand" set g-eng-garand "team r 2 23 38; echo ^1Ingeniero ^7K43; bind KP_DOWNARROW vstr g-eng-smg" // Soldier selection set a-panzer "team b 0 5 8; echo ^DSoldado ^7Panzer; bind KP_PGDN vstr a-mg42" set a-mg42 "team b 0 31 8; echo ^DSoldado ^7MG42; bind KP_PGDN vstr a-mortar" set a-mortar "team b 0 35 8; echo ^DSoldado ^7Mortero; bind KP_PGDN vstr a-flamer" set a-flamer "team b 0 6 8; echo ^DSoldado ^7Flamer; bind KP_PGDN vstr a-smg" //set a-smg "team b 0 8; echo ^DSoldado ^7Thomson; bind KP_PGDN vstr a-panzer" set g-panzer "team r 0 5 3; echo ^1Soldado ^7Panzer; bind KP_PGDN vstr g-mg42" set g-mg42 "team r 0 31 3; echo ^1Soldado ^7MG42; bind KP_PGDN vstr g-mortar" set g-mortar "team r 0 35 3; echo ^1Soldado ^7Mortero; bind KP_PGDN vstr g-flamer" set g-flamer "team r 0 6 3; echo ^1Soldado ^7Flamer; bind KP_PGDN vstr g-smg" //set g-smg "team r 0 3; echo ^1Soldado ^7MP40; bind KP_PGDN vstr g-panzer" // Covert Ops selection set a-cov-sten "team b 4 10 37; echo ^DCovert Ops ^7Sten; bind KP_LEFTARROW vstr a-cov-fg42" set a-cov-fg42 "team b 4 33 37; echo ^DCovert Ops ^7FG42; bind KP_LEFTARROW vstr a-cov-garand" set a-cov-garand "team b 4 25 37; echo ^DCovert Ops ^7Garand; bind KP_LEFTARROW vstr a-cov-sten" set g-cov-sten "team r 4 10 38; echo ^1Covert Ops ^7Sten; bind KP_LEFTARROW vstr g-cov-fg42" set g-cov-fg42 "team r 4 33 38; echo ^1Covert Ops ^7FG42; bind KP_LEFTARROW vstr g-cov-garand" set g-cov-garand "team r 4 32 38; echo ^1Covert Ops ^7K43; bind KP_LEFTARROW vstr g-cov-sten"