
// Movimientos
unbindall
bind TAB "+scores"
bind ENTER "openlimbomenu"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind , "kill; forcetapout"
bind . "kill; forcetapout"
bind 1 "weaponbank 1;cg_drawgun 1;cg_drawcrosshair 5;cg_crosshairsize  64"
bind 2 "weaponbank 2;cg_drawgun 1;cg_drawcrosshair 5;cg_crosshairsize  64"
bind 3 "weaponbank 3;cg_drawgun 1;cg_drawcrosshair 5;cg_crosshairsize  64"
bind 4 "weaponbank 4;cg_drawgun 1;cg_drawcrosshair 5;cg_crosshairsize  64;say_team ^4[^7gr^7ena^zde^4]"
bind 5 "weaponbank 5;cg_drawgun 1;cg_drawcrosshair 5;cg_crosshairsize  64"
bind 6 "weaponbank 6;cg_drawgun 1;cg_drawcrosshair 5;cg_crosshairsize  64"
bind 7 "weaponbank 7;cg_drawgun 1;cg_drawcrosshair 5;cg_crosshairsize  64"
bind ` "toggleconsole"
bind a "+leanleft"
bind b "+zoom"
bind d "+leanright"
bind e "+moveright"
bind alt "+activate"
bind f "mactivate"
bind i "mp_fireteammsg"
bind l "openlimbomenu"
bind n "seta sensitivity 3.29"
bind p "autoscreenshot"
bind q "+moveleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind w "+forward"
bind y "messagemode2"
bind z "vstr nextrange"
bind ~ "toggleconsole"
bind f "mvactivate"
bind f "weapalt"
bind SHIFT "+mapexpand"
bind DEL "team b 1 8 37; echo you selected ^4allies" // Join Allies
bind PGDN "team r 1 3 38; echo you selected ^1axis" // Join Axis
bind HOME "say ^4llll^7oooo^4oooo^7llll^4llll^7!!!!"
bind END "team s; echo you selected ^3spectator " // Join Spectator
bind F1 "vote yes"
bind F2 "vote no"
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "setspawnpt 4; echo  ^0[ ^zspawning point ^3> ^0special2 spawn ^3< ^0];say_team ^0[ ^zspawn point ^9> ^0special2 spawn ^9< ^0]"
bind MOUSE1 "+attack"
bind MOUSE2 "+sprint"
bind MOUSE3 "weaponbank 5"
bind MOUSE4 "+prone"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind PGUP "selectbuddy -2"
bind CAPSLOCK "+speed"
bind CTRL "+movedown"
bind KP_END "+stats"
bind KP_PGDN "+topshots"
bind x "mapzoomin"
bind c "mapzoomout"
bind m "ready"
bind f11 "notready"
bind f10 say ^4GL ^8& ^7HF
bind  "vsay_team ftreviveme"
bind  "vsay fthealsquad gildesquagd :/"
bind  "vsay fthealme feel me!!!!! 8p"
// Arma
	bind 	 1 	"weaponbank 1;cg_drawgun 1;cg_drawcrosshair 5;cg_crosshairsize  64"       	 
	bind 	 2	"weaponbank 2;cg_drawgun 1;cg_drawcrosshair 5;cg_crosshairsize  64"		 
	bind	 3 	"weaponbank 3;cg_drawgun 1;cg_drawcrosshair 5;cg_crosshairsize  64"	 
	bind	 4 	"weaponbank 4;cg_drawgun 1;cg_drawcrosshair 5;cg_crosshairsize  64;say_team ^4[^7Gr^7EnA^zde^4]"		 
	bind	 5 	"weaponbank 5;cg_drawgun 1;cg_drawcrosshair 5;cg_crosshairsize  64"		  
	bind	 6	"weaponbank 6;cg_drawgun 1;cg_drawcrosshair 5;cg_crosshairsize  64"	
	bind	 7	"weaponbank 7;cg_drawgun 1;cg_drawcrosshair 5;cg_crosshairsize  64"	
	bind 	 r 	"+reload"			
// Otros	
bind  "vsay_team FTReviveMe"
bind  "vsay fthealme feel me!!!!! 8p"
bind "home" say      ^4LLLL^7OOOO^4oooo^7llll^4LLLL^7!!!!
bind 
bind 9 vsay welcome ^4youre ^7welcome ^3No pasa nada. ^8De nada
bind * vsay greatshot << Sarcasm >> Great shot! << Sarcasmo >>
bind 8 vsay THANKS 	
bind 	n  seta 	sensitivity 			"3.29"
bind    k  seta         name "^1Mal^7F^9e^7i^0Tor"
// Fps & lagometer
	seta performanceoff 	"cg_drawfps 0;cg_lagometer 0;set performancetoggle vstr performanceon;echo ^0>^3fPs ^0& ^3lAGOMETEr^0< ^1>Off<"
	seta performanceon 	"cg_drawfps 1;cg_lagometer 1;set performancetoggle vstr performanceoff;echo ^0>^3fPs ^0& ^3lAGOMETEr^0< ^2>On<"
	seta performancetoggle "vstr performanceon"
	bind 0 		"vstr performancetoggle"
// Autorel0ad
	set auto_1 	"cg_autoreload "1";set auto vstr auto_0; echo ^7>^3AuToRel^70^3ad^7< ^2>0n<"
	set auto_0 	"cg_autoreload "0";set auto vstr auto_1; echo ^7>^3AuToRel^70^3ad^7< ^1>0ff<"
	set auto 	"vstr auto_1"
	bind kp_5 	"vstr auto"
// Volumen
	set seis_vol- "vstr seis_vol03;"
	set seis_vol+ "vstr seis_vol05;"
	set seis_vol+- "set s_volume 0.0; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol01; echo ^3Volumen ^0[^2^7IIIIIIIIII^0] ^2(Muted)"
	set seis_vol01 "set s_volume 0.2; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol02; echo ^3Volumen ^0[^2I^7IIIIIIIII^0]"
	set seis_vol02 "set s_volume 0.4; set seis_vol- vstr seis_vol01; set seis_vol+ vstr seis_vol03; echo ^3Volumen ^0[^2II^7IIIIIIII^0]"
	set seis_vol03 "set s_volume 0.6; set seis_vol- vstr seis_vol02; set seis_vol+ vstr seis_vol04; echo ^3Volumen ^0[^2III^7IIIIIII^0]"
	set seis_vol04 "set s_volume 0.8; set seis_vol- vstr seis_vol03; set seis_vol+ vstr seis_vol05; echo ^3Volumen ^0[^2IIII^7IIIIII^0]"
	set seis_vol05 "set s_volume 1.0; set seis_vol- vstr seis_vol04; set seis_vol+ vstr seis_vol06; echo ^3Volumen ^0[^2IIIII^7IIIII^0] ^2(Default)"
	set seis_vol06 "set s_volume 1.2; set seis_vol- vstr seis_vol05; set seis_vol+ vstr seis_vol07; echo ^3Volumen ^0[^2IIIIII^7IIII^0]"
	set seis_vol07 "set s_volume 1.4; set seis_vol- vstr seis_vol06; set seis_vol+ vstr seis_vol08; echo ^3Volumen ^0[^2IIIIIII^7III^0]"
	set seis_vol08 "set s_volume 1.6; set seis_vol- vstr seis_vol07; set seis_vol+ vstr seis_vol09; echo ^3Volumen ^0[^2IIIIIII^1I^7II^0]"
	set seis_vol09 "set s_volume 1.8; set seis_vol- vstr seis_vol08; set seis_vol+ vstr seis_vol10; echo ^3Volumen ^0[^2IIIIIII^1II^7I^0]"
	set seis_vol10 "set s_volume 2.0; set seis_vol- vstr seis_vol09; set seis_vol+ vstr seis_vol10; echo ^3Volumen ^0[^2IIIIIII^1III^7^0] ^1(Max)"
	bind [ "vstr seis_vol-"
	bind ] "vstr seis_vol+"
// Angulos
	set long	"sensitivity 3.29; seta cg_fov 90; cg_crosshairsize 64; cg_drawcrosshair 5; cg_crosshaircolor magenta; echo ^2>^7V^21^7sioN ^7l^23^7JOs^2< ;set nextrange vstr short"
	set short	"sensitivity 3.29; seta cg_fov 105; cg_crosshairsize 64; cg_drawcrosshair 5; cg_crosshaircolor green; echo ^1>^7V^11^7sioN ^7c^13^7RCa^1< ;set nextrange vstr long"
	set nextrange	"vstr long"
	bind 	z	"vstr nextrange"
 48; cg_drawcrosshair 5; cg_crosshaircolor green; echo ^1>^7V^11^7sioN ^7c^13^7RCa^1< ;set nextrange vstr long"
	set nextrange	"vstr long"
	bind 	z	"vstr nextrange"
 // Respawn point
       bind DOWNARROW 	"setspawnpt 0; echo  ^0[ ^zspawning point ^3> ^0Default Spawn ^3< ^0]; say_team ^0[ ^zspAwn point ^2> ^0Default SpAwn ^2<^0]"
       bind RIGHTARROW 	"setspawnpt 1; echo  ^0[ ^zspawning point ^3> ^0Axis Spawn ^3< ^0]; say_team ^0[ ^zspAwn point ^1> ^0Axis SpAwn ^1<^0]"	
       bind LEFTARROW 	"setspawnpt 2; echo  ^0[ ^zspawning point ^3> ^0Allies Spawn ^3< ^0];say_team ^0[ ^zspAwn point ^d> ^0Allies SpAwn ^d ^0]"	
       bind UPARROW 	"setspawnpt 3; echo  ^0[ ^zspawning point ^3> ^0Special1 Spawn ^3< ^0];say_team ^0[ ^zspAwn point ^3> ^0Special1 SpAwn ^3<^0]"
       bind KP_INS 	"setspawnpt 4; echo  ^0[ ^zspawning point ^3> ^0Special2 Spawn ^3< ^0];say_team ^0[ ^zspAwn point ^9> ^0Special2 SpAwn ^9< ^0]"
// Class
bind F6 "class m 1; vstr medic; exec medic.cfg; echo ^f)) ^7Going: Medic ^f((" // Swith to Medic
bind F4 "class f 1; vstr engi1; exec field.cfg; echo ^f)) ^7Going: Field ^f((" // Swith to FieldOps
bind F3 "class e 1; vstr fdops; exec engi.cfg; echo ^f)) ^7Going: Engi ^f((" // Swith to Engi with SMG
bind F7 "class e 2; vstr engi2; exec engi2.cfg; echo ^f)) ^7Going: Engi ^f((" // Swith to Engi with Rifle
bind F5 "class s 4; vstr panzer; exec panzer.cfg; echo ^f)) ^7Going: Panzer ^f((" // Swith to Panzer
bind f8 "class c 1; say_team ^7Spawn: ^7Going: Covert ops / Sten ^f; vstr medic; echo ^f- ^7Covert ops xD! ^f-" //
/ Nicks
	bind 	f9 		"vstr rotanick"
	SET 	rotanick1 	"set name "^3A^0lo" ; set rotanick vstr rotanick2"
	SET	rotanick2 	"set name "^41p^8.^7JeFaZo" ; set rotanick vstr rotanick3"
	SET 	rotanick3 	"set name "^4Wh^7at^3?" ; set rotanick vstr rotanick1"	
	SET 	rotanick 	vstr rotanick1
set et_pausa_on  "echo ^3Game ^5PAUSED^7;   pause;   set et_osp_pausa vstr et_pausa_off"
set et_pausa_off "echo ^3Game ^5UNPAUSED^7; unpause; set et_osp_pausa vstr et_pausa_on"
set et_osp_pausa "vstr et_pausa_on"
bind PAUSE		"vstr et_osp_pausa"
// <> Demo Record <>

set 	demor0 					"record; echo ^2Recording Demo ...; set demor vstr demor1" 
set 	demor1					"stoprecord; echo ^1Stop Record; set demor vstr demor0" 
set 	demor 					"vstr demor0" 
bind	F12 						"vstr demor; play sound\menu\select.wav"
// Grafics
	seta    cg_impactvibration		"0"
        seta    cg_damagekick 			"0"
	seta    cg_atmosphericeffects 		"0"
	seta 	cg_marktime 			"0"
	seta	cg_drawCrosshairPickups 	"1"
	seta 	cg_drawCrosshairNames 		"1"
	seta 	cg_brassTime 			"0"
	seta 	cg_gibs 			"0"
	seta 	cg_drawSpreadScale 		"1"
	seta 	cg_drawFrags 			"1"
	seta 	cg_drawStatus 			"1"
	seta 	cg_drawTimer 			"0"
	seta 	cg_drawFPS 			"1"
	seta 	cg_drawSnapshot 		"0"
	seta 	cg_draw3dIcons 			"1"
	seta 	cg_drawIcons 			"1"
	seta 	cg_drawAmmoWarning 		"1"
	seta 	cg_drawAttacker 		"1"
	seta 	cg_drawRewards 			"1"
	seta 	cg_useWeapsForZoom 		"1"
	seta 	cg_weaponCycleDelay 		"150"
	seta 	cg_cycleAllWeaps 		"1"
	seta 	cg_drawAllWeaps 		"1"
	seta 	cg_crosshairHealth 		"0"
	seta 	cg_crosshairX 			"0"
	seta 	cg_crosshairY 			"0"
	seta 	cg_simpleItems 			"1"
	seta 	cg_reticleType 			"1"
	seta 	cg_reticleBrightness 		"0.2"
	seta 	cg_lagometer 			"1"
	seta 	cg_bloodTime 			"50"
	seta 	cg_showblood 			"1"
	seta 	cg_drawCompass 			"1"
	seta 	cg_shadows 			"0"
	seta	r_displayrefresh		"100"
	seta 	r_picmip 			"3"
	seta 	r_picmip2 			"3"
	seta 	r_lowMemTextureSize 		"0"
	seta 	r_primitives 			"0"
	seta 	r_facePlaneCull 		"1"
	seta 	r_gamma 			"2"
	seta 	r_intensity 			"2"
	seta 	r_swapInterval 			"0"
	seta 	r_textureMode 			"GL_linear_MIPMAP_nearest"
	seta 	r_finish 			"0"
	seta 	r_dlightBacks 			"1"
	seta 	r_dynamiclight 			"0"
	seta 	r_drawSun 			"1"
	seta 	r_fastsky 			"1"
	seta	r_ignoreGLErrors 		"1"
	seta 	r_flares 			"0"
	seta 	r_lodbias 			"2"
	seta 	r_lodCurveError 		"250"
	seta 	r_ignoreFastPath 		"0"
	seta 	r_smp 				"0"
	seta 	r_mapoverBrightBits 		"4"
	seta 	r_overbrithtbits		"4"
	seta 	r_subdivisions 			"20"
	seta 	r_vertexLight 			"1"
	seta 	r_simpleMipMaps 		"1"
	seta 	r_customaspect 			"1"
	seta 	r_customheight 			"1024"
	seta 	r_customwidth 			"1600"
	seta 	r_fullscreen 			"1"
	seta	r_mode 				"6"
	seta	r_ignorehwgamma 		"1"
	seta	r_overBrightBits 		"1"
	seta 	r_depthbits 			"16"
	seta	r_stencilbits 			"0"
	seta	r_stereo 			"0"
	seta 	r_colorbits 			"16"
	seta 	r_texturebits 			"16"
	seta 	r_detailtextures 		"0"
	seta 	r_rmse 				"0.0"
	seta 	r_roundImagesDown 		"1"
	seta 	r_ext_texture_env_add 		"1"
	seta 	r_glIgnoreWicked3D 		"0"
	seta	r_ext_compiled_vertex_array 	"1"
	seta 	r_ext_multitexture 		"1"
	seta 	r_ext_gamma_control 		"1"
	seta 	r_ext_compressed_textures 	"1"
	seta 	r_allowExtensions 		"1"
	seta	r_ext_NV_fog_dist 		"0"
	seta    r_uifullscreen 			"0"
	seta 	r_bMipMaps 			"1"
	seta	r_ext_texture_filter_anisotropic "0"
	seta 	r_glDriver 			"opengl32"
        seta    r_ati_fsaa_samples              "0"
        seta    r_ati_truform_tess              "0"
// Sound
	seta 	s_wavonly 			"0"
	seta 	s_defaultsound 			"0"
	seta 	s_mixPreStep 			"0.05"
	seta 	s_mixahead 			"0.2"
	seta 	s_khz 				"14"
	seta 	s_doppler 			"no"
	seta 	s_separation 			"0.5"
	seta 	s_musicvolume 			"0.0"
	seta 	s_volume 			"0.4"
	seta 	com_soundMegs 			"32"
// Variables
	seta 	cg_gunx 			"0"
	seta 	cg_guny 			"0.5"
	seta 	cg_gunz 			"-1.5"
	seta 	cg_railtrailtime 		"50"
	seta 	cg_zoomstepsniper 		"5"
	seta 	cg_zoomDefaultSniper 		"50"
	seta 	cg_drawCrosshair 		"5"
	seta 	cg_crosshairSize 		"64"
	seta 	cg_noVoiceText 			"0"
	seta 	cg_noVoiceChats 		"0"
	seta 	cg_teamChatsOnly 		"0"
	seta 	cg_voiceSpriteTime 		"6000"
	seta 	cg_cursorHints 			"1"
	seta 	cg_drawGun 			"1"
	seta 	cg_uselessNostalgia 		"0"
	seta	cg_drawTeamOverlay 		"2"
	seta 	cg_viewsize 			"100"
	seta 	cg_emptyswitch 			"0"
	seta 	cg_autoactivate 		"1"
	seta 	cg_predictItems 		"0"
	seta 	cg_drawFPGun 			"1"
	seta 	cg_zoomfov 			"30"
	seta 	cg_zoomDefaultBinoc 		"30"
	seta 	cg_zoomDefaultSnooper 		"40"
	seta 	cg_zoomDefaultFG 		"55"
	seta 	cg_zoomStepBinoc 		"3"
	seta 	cg_zoomStepSnooper		"5"
	seta 	cg_zoomStepFG 			"10"
	seta 	cg_fov 				"105"
	seta 	cg_stereoSeparation 		"0.4"
	seta 	cg_runpitch 			"0.000"
	seta 	cg_runroll 			"0.000"
	seta 	cg_bobup 			"0.000"
	seta 	cg_bobpitch 			"0.000"
	seta 	cg_bobroll 			"0.000"
	seta 	cg_teamChatTime 		"15000"
	seta 	cg_teamChatHeight 		"5"
	seta 	cg_coronafardist 		"1536"
	seta 	cg_coronas 			"0"
	seta 	cg_deferPlayers 		"1"
	seta 	cg_blinktime 			"100"
	seta 	cg_cameraOrbitDelay 		"50"
	seta 	cg_noTaunt 			"0"
	seta 	cg_muzzleFlash 			"1"
	seta 	cg_hudFiles 			"ui_mp/hud.txt"
	seta 	cg_currentSelectedPlayer 	"0"
	seta 	cg_currentSelectedPlayerName 	""
	seta 	cg_wolfparticles 		"0"
	seta 	cg_autoswitch 			"0"
	seta 	cg_descriptiveText 		"1"
	seta 	cg_popupLimboMenu 		"0"
	seta 	cg_quickMessageAlt 		"1"
	seta 	cg_drawNotifyText 		"1"
	seta 	cg_selectedPlayerName 		"WolfPlayer"
	seta 	cg_selectedPlayer 		"8"
	seta 	cg_hudAlpha 			"1.0"
	seta 	cl_125hz 			"0"
	seta 	cl_maxPing 			"500"
	seta 	cl_timenudge 			"0"
	seta 	cl_allowDownload 		"0"
	seta 	cl_freelook 			"1"
	seta 	cl_mouseAccel 			"0.1"
	seta 	cl_run 				"1"
	seta 	cl_packetdup 			"1"
	seta 	cl_maxpackets 			"43"
	seta 	cl_pitchspeed 			"140"
	seta 	cl_yawspeed 			"140"
	seta	cl_autoupdate 			"1"
	seta 	cl_punkbuster 			"1"
	seta 	cl_language 			"0"
	seta 	cl_anonymous 			"0"
	seta 	cm_playerCurveClip 		"1"
	seta 	color 				"2"
	seta 	com_recommendedSet 		"1"
	seta 	com_introplayed 		"1"
	seta 	com_blood 			"0"
	seta 	com_maxfps 			"125"
	seta 	com_hunkMegs 			"512"
	seta 	com_zoneMegs 			"24"
	seta 	con_debug 			"0"
	seta 	dmflags 			"0"
	seta 	fraglimit 			"0"
	seta 	g_debugbullets 			"0"
	seta 	g_noTeamSwitching 		"0"
	seta 	g_log 				"prslog.log"
	seta 	g_logSync 			"0"
	seta 	g_banIPs 			""
	seta 	g_allowvote 			"1"
	seta 	handicap 			"100"
	seta 	in_joyBallScale 		"0.02"
	seta 	in_joystick 			"0"
	seta 	in_mouse 			"1"
	seta 	in_mididevice 			"0"
	seta 	in_midichannel 			"1"
	seta 	in_midiport 			"1"
	seta 	in_midi 			"0"
	seta 	joy_threshold 			"0.15"
	seta 	model 				"multi"
	seta 	m_filter 			"0"
	seta 	m_side 				"0.25"
	seta 	m_forward 			"0.25"
	seta 	m_yaw 				"0.022"
	seta 	m_pitch 			"0.018"
	seta 	name 				"^>Azure ^7JeFaZo^3."
	seta 	net_socksPort 			"1080"
	seta 	net_socksEnabled 		"0"
	seta 	net_noipx 			"0"
	seta 	net_noudp 			"0"
	seta 	pmove_fixed			"1"
	seta 	rate 				"25000"
	seta 	r_inGameVideo 			"0"
	seta 	r_highQualityVideo 		"0"
	seta 	scr_conspeed 			"999"	
	seta 	sensitivity 			"3.29"
	seta 	snaps 				"20"
	seta 	sv_screenshake 			"5"
	seta 	ui_serverStatusTimeOut 		"7000"
	seta 	ui_menuFiles 			"ui_mp/menus.txt"
	seta 	ui_netSource 			"1"
	seta 	ui_bigFont 			"0.4"
	seta 	ui_smallFont 			"0.25"
	seta 	ui_master 			"0"
	seta 	ui_teamArenaFirstRun		"1"
	seta 	ui_glCustom 			"4"
	seta 	vid_ypos 			"0"
	seta 	vid_xpos 			"3"
	seta 	vm_ui 				"0"
	seta 	vm_game 			"0"
	seta 	vm_cgame 			"0"
	seta    forcefps			"76"
// PRO
	seta 	cg_complaintpopup 		"0"
	seta 	cg_drawreinforcementtime 	"1"
	seta 	cg_noammoautoswitch 		"1"
	seta 	cg_usescreenshotjpeg 		"1"
	seta	cg_autoReload			"0"
	seta	cg_crosshairPulse		"0"
	seta	cg_bloodflash			"0"
        seta    cg_bloodDamageBlend             "0"
	seta 	cg_announcer			"1"		
	seta	cf_wtopshots			"1"
	seta	cf_wstats			"1.2"
	seta 	ch_font				"0"
	seta	cg_drawWeaponIconFlash		"1"
	seta    cg_crosshairColor		"green"	
	seta    cg_crosshaircoloralt		"yellow"
	seta	cg_crosshaircoloralpha		"1.0"
	seta 	cg_crosshaircoloralphaalt	"1.0"
	seta 	mv_sensitivity			"20"
	seta b_muzzleflash                  "0"
	seta b_hitsounds                    "1"
	seta cg_fov                         "105"
        seta cl_doubletapdelay			"0"	// Evita que el doble foward nos pona en prone
	b_althud				"2"
	b_popupstaytime                         "2000"
	b_popuptime 				"0"
	b_popupfadetime				"2500"