//General-Setting/// //----------------// seta name "^7N^14^7tur3 //----------------/ // # Vsays # bind k "kill; wait 4; +moveup; wait 4; -moveup; forcetapout" bind F8 toggle cg_drawgun bind 0 "cg_drawgun 1; weaponbank 10" bind 1 "cg_drawgun 1; weaponbank 1 " bind 2 "cg_drawgun 1; weaponbank 2 " bind 3 "cg_drawgun 1; weaponbank 3 " bind 4 "cg_drawgun 1; weaponbank 4 " bind 5 "cg_drawgun 1; weaponbank 5 " bind 6 "cg_drawgun 1; weaponbank 6 " bind 7 "cg_drawgun 1; weaponbank 7" bind 8 "cg_drawgun 1; weaponbank 8" bind MWHEELDOWN "cg_drawgun 1; weaponbank 6" bind MWHEELUP "cg_drawgun 1; weaponbank 5" // # Control's # bind uparrow "+forward" bind downarrow "+back" bind leftarrow "+moveleft" bind rightarrow "+moveright" bind kp_leftarrow "+leanleft" bind kp_rightarrow "+leanright" bind SHIFT "+moveup" bind kp_end "weapalt" bind kp_ins "+prone" bind CAPSLOCK "+speed" bind mouse3 "+sprint" bind enter "+activate" bind T "messagemode" bind Y "messagemode2" bind V "mp_quickmessage" bind TAB "+scores" bind L "openlimbomenu" bind G "+mapexpand" bind . "zoomin" bind , "zoomout" bind ALT "+stats" bind CTRL "+movedown" bind MOUSE1 "+attack" bind DEL "weaponbank 5" bind B "+zoom" bind MWHEELUP "weapnext" bind MWHEELDOWN "weapprev" bind 1 "selectbudyall" bind 2 "selectbuddy1" bind 3"selectbuddy2" bind 4 "selectbuddy3" bind 5 "selectbuddy4" bind 6 "selectbuddy5" bind 7 "selectbuddy6" bind j timeset 30 bind i timeset 20 // # Votes / Ready # bind F3 "vstr et_rea_yes" // Ready bind F4 "vstr et_rea_no" // Not Ready // # Photos / Video # bind F11 "autoscreenshot" bind F12 "autorecord" bind F10 "stoprecord" // # Stats # bind TAB "+scores" // Scores set fixedmove1 "pmove_fixed 1; echo pmove_fixed ^2Activated; set p_movetoggle vstr fixedmove0 set fixedmove0 "pmove_fixed 0; echo pmove_fixed ^1Deactivated; set p_movetoggle vstr fixedmove1 set p_movetoggle "vstr fixedmove1" bind * "vstr p_movetoggle" //sprint jumping script set sj "+sprint; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; +moveup; wait; -sprint; wait; -moveup" set sj1 "bind SPACEvstr sj; set nextjump vstr sj2; echo ^2Salto ^3ACTIVADO set sj2 "bind SPACE+moveup; set nextjump vstr sj1; echo ^2Salto ^1DESACTIVADO set nextjump "vstr sj1" bind KP_SLASH "vstr nextjump" ///Classes/// bind F5 "class m 1;say_team ^>class^3.^ymedic" bind F6 "class f 1;say_team ^>class^3.^yfield op" bind F7 "vstr engi" bind F8 "vstr cop" bind F9 "vstr sol" seta engi "vstr eng1" seta eng1 "class e 1;say_team ^>Engi^3.^ySMG;set engi vstr eng2" seta eng2 "class e 2;say_team ^>Engi^3.^yRifle;set engi vstr eng1" seta cop "vstr cop1" seta cop1 "class c 1;say_team ^>Covert^3.^ySten;set cop vstr cop2" seta cop2 "class c 2;say_team ^>Covert^3.^yFG42;set cop vstr cop3" seta cop3 "class c 3;say_team ^>class^3.^ySniper;set cop vstr cop1" seta sol "vstr sol1" seta sol1 "class s 1;say_team ^>Soldat^3.^ySMG;set sol vstr sol2" seta sol2 "class s 2;say_team ^>Soldat^3.^yMG42;set sol vstr sol3" seta sol3 "class s 3;say_team ^>class^3.^yFlamer;set sol vstr sol4" seta sol4 "class s 4;say_team ^>class^3.^yPanzer;set sol vstr sol5" seta sol5 "class s 5;say_team ^>Soldat^3.^yMortar;set sol vstr sol1" ///Team Selector/// bind INS "team blue;echo ^>Allied^3.^yteam" bind HOME "team red;echo ^>Axis^3.^yteam" bind PGUP "team spectator;echo ^>Spectator"