//General-Setting/// //----------------// seta name "^0gAtsuya^7_" //----------------// seta devdll "1" seta con_debug "0" seta cm_playerCurveClip "1" seta logfile "0" seta pmove_fixed "1" seta pmove_msec "8" seta rate "25000" seta scr_conspeed "9999" seta sensitivity "6" seta snaps "20" seta forcefps "125" ///Controles/// // // bind W "+forward" bind S "+back" bind A "+moveleft" bind D "+moveright" bind Q "+leanleft" bind E "+leanright" bind SPACE "+moveup" bind C "+movedown" bind X "+prone" bind CAPSLOCK "+speed" bind SHIFT "+sprint" bind F "+activate" seta sensitivity 6 bind T "messagemode" bind Y "messagemode2" bind MOUSE1 "+attack" bind KP_PLUS "weapalt" bind R "+reload" bind B "+zoom" bind F1 "vote yes" bind F2 "vote no" bind F11 "screenshot" bind F12 "record" bind MWWHEELUP "weapnext" bind MWHEELDOWN "weapprev" bind 1 "weaponbank 1" bind 2 "weaponbank 2" bind 3 "weaponbank 3" bind 5 OR MOUSE3 "weaponbank 5" bind 6 "weaponbank 6" bind MOUSE3 "kill" //// RESPAWN SCRIPT //// //RESPAWNS// bind UPARROW "setspawnpt 0; echo ^0[ ^zspawning point ^3> ^0Default Spawn ^3< ^0]; say_team Spawn^0[^1Default^0]" bind RIGHTARROW "setspawnpt 1; echo ^0[ ^zspawning point ^3> ^0Axis Spawn ^3< ^0]; say_team Spawn^0[^1Axis^0]" bind LEFTARROW "setspawnpt 2; echo ^0[ ^zspawning point ^3> ^0Allies Spawn ^3< ^0];say_team spawn^0[^1Allies^0]" bind DOWNARROW "setspawnpt 3; echo ^0[ ^zspawning point ^3> ^0Special1 Spawn ^3< ^0];say_team Spawn^0[^1Special1^0]" bind DEL "setspawnpt 4; echo ^0[ ^zspawning point ^3> ^0Special2 Spawn ^3< ^0];say_team Spawn^0[^1Special2^0]" ///CG-Settings/// //------------// seta cg_atmosphericeffects "0" seta cg_autoAction "0" seta cg_autoactivate "1" seta cg_autoReload "0" seta cg_autoswitch "0" seta cg_blinktime "100" seta cg_bloodDamageBlend "0" seta cg_bloodFlash "0" seta cg_bloodTime "0" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_bobup "0.000" seta cg_brassTime "0" seta cg_cameraOrbitDelay "50" seta cg_complaintPopUp "0" seta cg_coronafardist "0" seta cg_coronas "0" seta cg_crosshairAlpha "1.000000" seta cg_crosshairsize "29" seta cg_crosshairAlphaAlt "0.000000" seta cg_Color "white" seta cg_crosshairColorAlt "white" seta cg_crosshairHealth "0" seta cg_crosshairPulse "0" seta cg_crosshairSize "38" seta cg_crosshairX "1" seta cg_crosshairY "1" seta cg_currentSelectedPlayer "0" seta cg_currentSelectedPlayerName "" seta cg_cursorHints "4" seta cg_cycleAllWeaps "1" seta cg_deferPlayers "1" seta cg_descriptiveText "0" seta cg_draw3dIcons "0" seta cg_drawAllWeaps "1" seta cg_drawAmmoWarning "0" seta cg_drawAttacker "0" seta cg_drawCompass "1" seta cg_drawCrosshair "5" seta cg_drawCrosshairNames "1" seta cg_drawCrosshairPickups "1" seta cg_drawFPGun "0" seta cg_drawFPS "1" seta cg_drawFrags "1" seta cg_drawGun "1" seta cg_drawIcons "1" seta cg_drawNotifyText "1" seta cg_drawReinforcementTime "1" seta cg_drawRewards "1" seta cg_drawSnapshot "0" seta cg_drawSpreadScale "1" seta cg_drawStatus "1" seta cg_drawTeamOverlay "2" seta cg_drawTimer "0" seta cg_drawWeaponIconFlash "0" seta cg_emptyswitch "2 0 30" seta cg_errordecay "100" seta cg_fov "108" seta cg_gibs "1" seta cg_hudAlpha "1" seta cg_hudFiles "ui_mp/hud.txt" seta cg_lagometer "1" seta cg_marks "0" seta cg_marktime "0" seta cg_muzzleFlash "1" seta cg_noAmmoAutoSwitch "1" seta cg_noTaunt "0" seta cg_noVoiceChats "0" seta cg_noVoiceText "0" seta cg_popupLimboMenu "0" seta cg_predictItems "1" seta cg_printObjectiveInfo "1" seta cg_quickMessageAlt "1" seta cg_railTrailTime "400" seta cg_reticleBrightness "0.7" seta cg_reticleType "1" seta cg_runroll "0" seta cg_runpitch "0" seta cg_selectedPlayer "0" seta cg_selectedPlayerName "1" seta cg_shadows "0" seta cg_showblood "0" seta cg_simpleItems "1" seta cg_smoothclients "1" seta cg_stereoSeparation "0.4" seta cg_teamChatHeight "8" seta cg_teamChatsOnly "0" seta cg_teamChatTime "10000" seta cg_useScreenshotJPEG "1" seta cg_useWeapsForZoom "1" seta cg_viewsize "100.000000" seta cg_voiceSpriteTime "6000" seta cg_weaponCycleDelay "0" seta cg_wolfparticles "0" //explosions: no/yes seta cg_zoomDefaultBinoc "22.5" seta cg_zoomDefaultFG "55" seta cg_zoomDefaultSniper "30" //50 seta cg_zoomDefaultSnooper "40" seta cg_zoomfov "22.5" seta cg_zoomStepBinoc "3" seta cg_zoomStepFG "10" seta cg_zoomstepsniper "1" seta cg_zoomStepSnooper "5" seta cg_bobyaw "0" ///CL-Settings/// //------------// seta cl_allowdownload "0" seta cl_doubletapdelay "0" seta cl_freelook "1" seta cl_language "0" //English seta cl_maxpackets "100" seta cl_mouseAccel "0" seta cl_packetdup "1" seta cl_pitchspeed "140" seta cl_run "1" seta cl_timenudge "0" seta cl_yawspeed "140" ///PB-Settings/// //------------// seta cl_punkbuster "1" seta pb_security "0" ///COM-Settings/// //-------------// seta com_blindlyLoadDLLS "1" seta com_blood "0" seta com_hunkMegs "256" // Esta opcion es la que debeis tener mas en cuenta ya que el valor debe ser la mitad de vuestra ram yo la tengo a 512 porque tengo 1GB de ram seta com_maxfps "125" seta com_recommendedSet "1" seta com_soundMegs "64" seta com_zoneMegs "64" ///IN-Settings/// //------------// seta in_joyBallScale "0.02" seta in_joystick "0" seta in_midi "0" seta in_midichannel "1" seta in_mididevice "0" seta in_midiport "1" seta in_mouse "-1" //directinput seta joy_threshold "0.15" ///Mouse-Settings/// //---------------// seta m_filter "0" //1 seta m_forward "0.25" seta m_pitch "0.016" seta m_side "0.25" seta m_yaw "0.022" seta mv_sensitivity "20" //Multiview-Sensitivity ///Graphic-Settings/// //-----------------// seta r_allowExtensions "1" seta r_ati_fsaa_samples "0" seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" seta r_ati_truform_tess "0" seta r_clear "0" seta r_colorbits "16" //"0" seta r_colormiplevels "0" seta r_compressmodels "1" seta r_customaspect "1" seta r_customheight "1024" seta r_customwidth "1280" seta r_depthbits "0" seta r_detailtexture "1" seta r_detailtextures "1" seta r_displayRefresh "60" seta r_dlightBacks "1" seta r_drawSun "0" seta r_dynamiclight "0" seta r_ext_ATI_pntriangles "0" seta r_ext_compiled_vertex_array "1" seta r_ext_compressed_textures "1" seta r_ext_gamma_control "0" seta r_ext_multitexture "1" seta r_ext_NV_fog_dist "0" seta r_ext_texture_env_add "0" seta r_ext_texture_filter_anisotropic "0" seta r_ati_trueform_tess "0" seta r_ati_fsaa_samples "0" seta r_facePlaneCull "1" seta r_fastsky "1" seta r_finish "0" seta r_flares "0" seta r_fullscreen "1" seta r_gamma "5" seta r_glDriver "opengl32" seta r_glIgnoreWicked3D "0" seta r_highQualityVideo "1" seta r_ignoreFastPath "0" seta r_ignoreGLErrors "1" seta r_ignorehwgamma "1" seta r_inGameVideo "1" seta r_intensity "3" //seta r_lastValidRenderer "GeForce4 Ti 4800/AGP/SSE/3DNOW!" Cambiad este valor segun la explicacion del post graficas seta r_lodbias "2" seta r_lodCurveError "0" seta r_lowMemTextureSize "0" //512 seta r_lowMemTextureThreshold "40.0" seta r_mapoverbrightbits "3" //5 seta r_mode "6" //8 seta r_nocull "0" seta r_nocurves "0" seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" seta r_overBrightBits "4" //5 seta r_picmip "1" seta r_picmip2 "1" seta r_preloadTextures "0" seta r_primitives "0" seta r_railCoreWidth "1" seta r_railSegmentLength "32" seta r_railWidth "16" seta r_rmse "0.0" seta r_roundImagesDown "999" seta r_shownormals "0" seta r_showtris "0" seta r_simpleMipMaps "999" seta r_smp "0" seta r_stencilbits "0" //16 seta r_stereo "0" seta r_subdivisions "999" seta r_swapInterval "0" seta r_texturebits "32" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" //seta r_texturemode "GL_NEAREST" to make pixels visible seta r_uiFullScreen "0" seta r_vertexLight "1" seta r_clamptoedge "0" ///VID-Settings/// //-------------// seta vid_xpos "0" seta vid_ypos "0" ///ETPRO/// //-------------// seta b_althud "2" seta b_althudflags "2" seta b_chatAlpha "0.33" seta b_chatfags "1" seta b_descriptiveTextScale "0.8" seta b_drawclock "1" seta b_drawranks "1" seta b_fireteamAlpha "0.5" seta b_hudYoffset "10" seta b_lagometerAlpha "0.3" seta b_popupTime "1000" seta b_numPopups "-1" seta b_popuptime "1000" seta b_popupFadeTime "1500" seta b_popupStayTime "1000" seta b_votetextscale "0.8" seta b_watermark "1" seta b_watermarkAlpha "0.75" seta b_muzzleFlash "0" seta b_tracers "0" seta b_hitsounds "1" vid_restart // Nick bind end "vstr rotanick" SET rotanick1 "set name "^j.^7TomaYa^j'^0m1kel^j!" ; set rotanick vstr rotanick4" SET rotanick2 "set name "^7gAtsuya^0<^1!" ; set rotanick vstr rotanick1" SET rotanick3 "set name "^0Tr4uMa^1-^7pyr0s" ; set rotanick vstr rotanick2" SET rotanick4 "set name "^7psiq^6j^7e" ; set rotanick vstr rotanick3" SET rotanick vstr rotanick1 seta fov120 "set cg_fov 120; set switch_fov vstr fov90;" seta switch_fov "vstr fov90" ///Binds gAtsuya/// //--------------// bind 4 "vsay_team FireInTheHole ^0.^7Gr4nad3^0/" bind o "vsay letsgo ^0.^7A Partir^0/" bind p "vsay_team NeedBackup ^0.^7N33d_Refuersos^0!!! bind j "vsay Cheer ^0.^7A sido wuena^0/" bind i "vsay hi ^0.^7Na$^0/" bind BACKSPACE "vsay Affirmative ^0.^7Ye$^0/" bind z "vsay Negative ^0.^7N3Gat!ve^0/" bind m "vsay_team Medic ^0.^7N33d_M3d!c^0/ bind n "vsay_team NeedAmmo ^0.^7N33d_Ammo^0/ bind mouse3 "kill; wait 4; +moveup; wait 4; -moveup; forcetapout" ///Classes/// bind F5 "class m 1;say_team ^0[^7Class^0/^7M3dic^0]" bind F6 "class f 1;say_team ^0[^7Class^0/^7Field Ops^0]" bind F7 "vstr engi" bind F8 "vstr cop" bind F9 "vstr sol" seta engi "vstr eng1" seta eng1 "class e 1;say_team ^0[^7Engi^0/^7SMG]^0;set engi vstr eng2" seta eng2 "class e 2;say_team ^0[^7Engi^0/^7Rifle^0];set engi vstr eng1" seta cop "vstr cop1" seta cop1 "class c 1;say_team ^0[^7Covert^0/^7Sten^0];set cop vstr cop2" seta cop2 "class c 2;say_team ^0[^7Covert^0/^7FG42^0];set cop vstr cop3" seta cop3 "class c 3;say_team ^0[^7Class^0/^7Sniper^0];set cop vstr cop1" seta sol "vstr sol1" seta sol1 "class s 1;say_team ^0[^7Soldat^0/^7SMG^0];set sol vstr sol2" seta sol2 "class s 2;say_team ^0[^7Soldat^0/^7MG40^0];set sol vstr sol3" seta sol3 "class s 3;say_team ^0[^7Soldat^0/^7Flamer^0];set sol vstr sol4" seta sol4 "class s 4;say_team ^0[^7Soldat^0/^7Panzer^0];set sol vstr sol5" seta sol5 "class s 5;say_team ^0[^7Soldat^0/^7Mortar^0];set sol vstr sol1" ///spAwn Enemy/// bind CTRL "vstr initspawn"