// binds bind SHIFT "+sprint" bind o "toggle cg_draw2d" bind TAB "+scores" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind , "mapzoomout" bind - "zoomout" bind . "mapzoomin" bind 0 "vstr nick " bind KP_INS "vsay_team AllClear " bind KP_LEFTARROW "vsay_team Medic " bind KP_5 "vsay_team NeedAmmo " bind KP_RIGHTARROW "vsay_team followme " bind KP_HOME "vsay Affirmative " bind KP_UPARROW "vsay_team Sorry " bind KP_PGUP "vsay Oops " bind KP_END "vsay_team Incoming " bind F5 "vsay Hi " bind KP_DOWNARROW "vsay GreatShot" bind MOUSE3 "kill ;vsay Oops" bind KP_PGDN "vsay negative " bind = "zoomin" bind ` "toggleconsole" bind a "+moveleft" bind ALT "+zoom" bind c "+movedown" bind d "+moveright" bind e "+leanright" bind f "+activate" bind g "+mapexpand" bind l "openlimbomenu" bind q "+leanleft" bind s "+back" bind t "messagemode" bind u "messagemode3" bind v "mp_quickmessage" bind w "+forward" bind x "+prone" bind y "messagemode2" bind z "mp_fireteammsg" bind ~ "toggleconsole" bind z "+stats" bind KP_DEL "+topshots" bind PGDN "weapalt" bind F1 "vote yes " bind F2 "vote no" bind F3 "ready" bind KP_MINUS "+scores" bind MOUSE1 "+attack" bind MOUSE2 "weapalt" bind kp_plus "vsay Cheer " bind k "vsay_team Thanks " BIND PAUSE "quit" bind F7 "setspawnpt 0; echo ^9Default spawn ^1| ^9sp0^1*" bind F8 "setspawnpt 1; echo ^9Axis spawn ^1| ^9sp1^1*" bind F9 "setspawnpt 2; echo ^9Allied spawn ^1| ^9sp2^1*" bind F10 "setspawnpt 3; echo ^9Goldrush spawn ^1| ^9Supply flag sp3^1*" bind F11 "setspawnpt 4; echo ^9Forwardhut spawn ^1| ^9Supply cp sp4^1*" bind F12 "setspawnpt 5; echo ^9Command Post ^1| ^9Lower Warehouse sp5^1*" bind F6 "vsay Bye" bind i "vsay FTAttack " bind r "+reload" //Ready & NotReady bind F4 "notready" bind F3 "ready" //medida puntero set go1 "cg_crosshairsize 55; set go vstr go0; echo ^9 PUNTERO ^1|GRANDE|" set go0 "cg_crosshairsize 48; set go vstr go2; echo ^9 PUNTERO ^1|NORMAL|" set go2 "cg_crosshairsize 40; set go vstr go3; echo ^9 PUNTERO ^1|CHICO|" set go3 "cg_crosshairsize 35; set go vstr go1; echo ^9 PUNTERO ^1|MUY CHICO|" set go "vstr go1" bind [ "vstr go" //color puntero set co1 "cg_crosshaircolor red; set co vstr co0; echo ^9 ^9 PUNTERO --->^1ROJO" set co0 "cg_crosshaircolor blue; set co vstr co2; echo ^9 PUNTERO --->^4AZUL" set co2 "cg_crosshaircolor green; set co vstr co3; echo ^9 PUNTERO --->^2VERDE" set co3 "cg_crosshaircolor yellow; set co vstr co1; echo ^9 PUNTERO --->^sAMARILLO" set co "vstr co1" bind ] "vstr co" bind alt "com_maxfps 40; set cl_yawspeed 13900; +left; wait 2; -left; set cl_yawspeed 140; com_maxfps 76;" //AVISO set av1 "set av vstr av0;pmove_fixed 0; echo ^4PMOVE A ^2 0" set av0 "set av vstr av1;pmove_fixed 1; echo ^4PMOVE A ^2 1" set av "vstr av1" bind \ "vstr av" bind 1 "weaponbank 1; cg_drawgun 1; cg_autoreload 0" bind 2 "weaponbank 2; cg_drawgun 1; cg_autoreload 0" bind 3 "weaponbank 3; cg_drawgun 1; cg_autoreload 1" bind 4 "weaponbank 4; cg_drawgun 1; cg_autoreload 1" bind 5 "weaponbank 5; cg_drawgun 1; cg_autoreload 1" bind 6 "weaponbank 6; cg_drawgun 1; cg_autoreload 1" bind 7 "weaponbank 7; cg_drawgun 1; cg_autoreload 1" bind MOUSE1 "+attack" bind mouse3 "kill" bind MWHEELUP "weaponbank 6; cg_drawgun 1" bind MWHEELDOWN "weaponbank 5; cg_drawgun 1" bind SPACE "+vstr xjump xland" seta xjump "+moveup; seta pmove_fixed 1" seta xland "-moveup; seta pmove_fixed 0" bind w "+forward" // adelante bind a "+moveleft" // izda bind d "+moveright" // derecha bind s "+back" // atras bind q "+leanleft" // asomar izda bind e "+leanright" // asomar dcha bind SHIFT "+zoom;+attack;-attack;-zoom" // disparar con prismáticos bind x "+prone" // al suelo bind SPACE "+moveup" // salto bind CAPSLOCK "" // caminar bind MOUSE2 "+sprint" // sprint bind MOUSE1 "+attack" // atacar bind r "+reload" // recarga bind f "+activate" // activar abrir bind c "+movedown" // agacharse bind v "weapalt" // cambia a modo alternativo del arma seta cancel "echo ^1CANCELLED^7; bind F1 vote yes; bind F2 vote no; bind F3 ready; bind F4 notready; bind F5 vstr cmenu; bind F6 vstr tmenu; bind F7 vstr stoggle" seta finished "bind F1 vote yes; bind F2 vote no; bind F3 ready; bind F4 notready; bind F5 vstr cmenu; bind F6 vstr tmenu; bind F7 vstr stoggle" //*****script de cambio de nombre^***** bind n "vstr nick" //Scrip name set x1 "name ETPlayer; set nick vstr x2" set x2 "name ^1=^0lGn^1=^7Bos^0$^1*; set nick vstr x3" set x3 "name ^1=^0lGn^1=^7Bos^0$^1*; set nick vstr x4" set x4 "name ^1=^0lGn^1=^7Bos^0$^1*; set nick vstr x5" set x5 "name ^1=^0lGn^1=^7Bos^0$^1*; set nick vstr x1" /// seta cg_fov 90 set dym0 "echo ^9Humo^1|^9OFF^1*; set cg_wolfparticles 0; set dym vstr dym1" set dym1 "echo ^9Humo^1|^9ON^1*; cg_wolfparticles 1; set dym vstr dym0" set dym "vstr dym0" bind p "vstr dym" set nick "vstr x1" //SpawnPoint Selector Script //========================== set sp1 "setspawnpt 1;º/º echo ^1SPAWN ^21;set sptogg vstr sp2" set sp2 "setspawnpt 4; echo ^1SPAWN ^22;set sptogg vstr sp3" set sp3 "setspawnpt 5; echo ^1SPAWN ^23;set sptogg vstr sp4" set sp4 "setspawnpt 0; echo ^1SPAWN ^2AUTO!; set sptogg vstr sp1" set sptogg "vstr sp1" bind . "vstr sptogg"//bind your key here //ELECCION DE EQUIPO bind LEFTARROW "vstr aliados; exec alirespawn.cfg" bind RIGHTARROW "vstr eje; exec ejerespawn.cfg" bind UPARROW "team spectator; echo ^a:^dEsPeC^7tAdOr^a:" //ELECCION DE CLASE set aliados "echo ^1Eleccion : ^7EQUIPO ^3ALIADO, ^5SUPR = ^2MEDICO, ^5FIN = ^2COVERT OPS, ^5AvPag = ^2PANZER/MORTERO; echo ^5INSERT = ^2FIELD OPS, ^5INICIO = ^2INGENIERO, ^5REPAG = ^2LLAMAS/MG42 MOVIL; vstr aliados2" set aliados2"play sound/player/gurp2.wav; bind DEL vstr alimedico; bind END vstr alico; bind PGDN vstr alipanmor; bind PGUP vstr alillamg42; bind HOME vstr aliing; bind INS vstr alifo" set eje "^1Eleccion : ^7EQUIPO ^3EJE, ^5SUPR = ^2MEDICO, ^5FIN = ^2COVERT OPS, ^5AvPag = ^2PANZER/MORTERO; echo ^5INSERT = ^2FIELD OPS, ^5INICIO = ^2INGENIERO, ^5REPAG = ^2LLAMAS/MG42 MOVIL; vstr eje2" set eje2 "play sound/player/gurp1.wav; bind DEL vstr ejemedico; bind END vstr ejeco; bind PGDN vstr ejepanmor; bind PGUP vstr ejellamg42; bind HOME vstr ejeing; bind INS vstr ejefo" //ALIADOS set alimedico "team b 1 8 37; say_team ^7MeD^3iCo ^0#^7Thom^3psoN^0#;" set alico "vstr alicosten" set alicosten "team b 4 10 37; say_team ^70CoVeRt ^3OpS ^0#^7St^3eN^0#; set alico vstr alicofg42" set alicofg42 "team b 4 33 37; say_team ^7CoVeRt ^3OpS ^0#^7FG^342^0#; set alico vstr alicogarand" set alicogarand "team b 4 25 37; say_team ^7CoVeRt ^3OpS ^0#^7Gar^3anD^0#; b set alico vstr alicosten" set alipanmor "vstr alipanzer" set alipanzer "team b 0 5 8; say_team ^7SoLd^3AdO ^0#^7PaNzEr^3FaUsT^0#; set alipanmor vstr alimortero" set alimortero "team b 0 35 8; say_team ^7SoLd^3AdO ^0#^7Mor^3terO^0#;set alipanmor vstr alipanzer" set alillamg42 "vstr alillamas" set alillamas "team b 0 6 8; say_team ^7SoLd^3AdO ^0#^7LanZa^3LlaMaS^0#; set alillamg42 vstr alimg42" set alimg42 "team b 0 31 8; say_team ^7SoLd^3AdO ^0#^7MG42 ^3MoviL^0#; set alillamg42 vstr alillamas" set aliing "vstr aliingsmg" set aliingsmg "team b 2 8 37; say_team ^7InGe^3NiErO ^0#^7Thom^3psoN^0#; set aliing vstr aliinggarand"" set aliinggarand "team b 2 24 37; say_team ^7InGe^3NiErO ^0#^7Gar^3anD^0#; set aliing vstr aliingsmg" set alifo "team b 3 8 37; say_team ^7FiElD ^3OpS ^0#^7Thom^3psoN^0#;" //EJE set ejemedico "team r 1 3 38; say_team ^7MeD^3iCo ^0#^7Mp^340^0#;" set ejeco "vstr ejecosten" set ejecosten "team r 4 10 38; say_team ^7CoVeRt ^3OpS ^0#^7St^3eN^0#; set ejeco vstr ejecofg42" set ejecofg42 "team r 4 33 38; say_team ^7CoVeRt ^3OpS ^0#^7FG^342^0#; set ejeco vstr ejecok43" set ejecok43 "team r 4 32 38; say_team ^7CoVeRt ^3OpS ^0#^7Gar^3anD^0#; set ejeco vstr ejecosten" set ejepanmor "vstr ejepanzer" set ejepanzer "team r 0 5 3; say_team ^7SoLd^3AdO ^0#^7PaNzEr^3FaUsT^0#; set ejepanmor vstr ejemortero" set ejemortero "team r 0 35 3; say_team ^7SoLd^3AdO ^0#^7Mor^3terO^0#; set ejepanmor vstr ejepanzer" set ejellamg42 "vstr ejellamas" set ejellamas "team r 0 6 3; say_team ^7SoLd^3AdO ^0#^7LanZa^3LlaMaS^0#; set ejellamg42 vstr ejemg42" set ejemg42 "team r 0 31 3; say_team ^7SoLd^3AdO ^0#^7MG42 ^3MoviL^0#; set ejellamg42 vstr ejellamas" set ejeing "vstr ejeingsmg" set ejeingsmg "team r 2 3 38; say_team ^7InGe^3NiErO ^0#^7Mp^340^0#; set ejeing vstr ejeingk43" set ejeingk43 "team r 2 23 38; say_team ^7InGe^3NiErO ^0#^7Gar^3anD^0#; set ejeing vstr ejeingsmg" set ejefo "team r 3 3 38; say_team ^7FiElD ^3OpS ^0#^7Mp^340^0#;" set PRONE "vstr DOWN" set DOWN "-moveleft; -moveleft; -moveright; -moveright; -forward; -forward; -back; -back; +prone; -prone; -prone" bind x "VSTR prone" set at_sp_off "-attack; -sprint" set at_sp_on "+attack; +sprint" set aimbot_on "bind MOUSE1 +vstr at_sp_on at_sp_off; set aimbot vstr aimbot_off; echo ^0. ^1SPR!NT ^1SH0T ^0.;play sound/menu/filter.wav" set aimbot_off "bind MOUSE1 +attack; set aimbot vstr aimbot_on; echo ^0. ^1SL0W ^1SH0T ^0.;play sound/menu/filter.wav" set aimbot "vstr aimbot_on" //RESPAWN ENEMIGO unbind "m" bind "m" timerset 30 unbind "," bind "," timerset 20 // script para continuar disparando cuando te agachas set PRONE "vstr DOWN" set DOWN "-moveleft; -moveleft; -moveright; -moveright; -forward; -forward; -back; -back; +prone; -prone; -prone" bind x "VSTR prone" bind z "+zoom;+attack;-attack;-zoom" bind * "vstr timerSet-time; vstr enemy-spawned; play sound/menu/select.wav" bind KP_MINUS "vstr timerSet-toggle" set enemy-spawned "vsay_team move ^1>> ^5Enemy Spawned!" set timerSet-time "timerSet 20" set timerSet-toggle "vstr timerSet30" set timerSet-TimerInput "openTimerInput; set timerSet-time resetTimer; set timerSet-toggle vstr timerSetxx" set timerSet20 "set timerSet-time resetTimer; timerSet 20; set timerSet-toggle vstr timerSet30; echo ^1>> ^3Timer Set: 20; play sound/menu/select.wav" set timerSet30 "set timerSet-time resetTimer; timerSet 30; set timerSet-toggle vstr timerSet15; echo ^1>> ^3Timer Set: 30; play sound/menu/select.wav" set timerSet15 "set timerSet-time resetTimer; timerSet 15; set timerSet-toggle vstr timerSetxx; echo ^1>> ^3Timer Set: 15; play sound/menu/select.wav" set timerSetxx "set timerSet-time vstr timerSet-TimerInput; set timerSet-toggle vstr timerSet20; echo ^1>> ^3Timer Set: Input; play sound/menu/select.wav" bind UPARROW "team s; echo ^9ESPECTADOR" // bind = "vstr gup" bind - "vstr gdn" set gdn vstr gamma00 set gup vstr gamma01 set gamma00 "set r_gamma 0.9;set gdn vstr gamma00;set gup vstr gamma01;echo ^9Gamma^9MIN^1=========" set gamma01 "set r_gamma 1.0;set gdn vstr gamma00;set gup vstr gamma02;echo ^9Gamma^1=^9|^1==========" set gamma02 "set r_gamma 1.1;set gdn vstr gamma01;set gup vstr gamma03;echo ^9Gamma^1==^9|^1=========" set gamma03 "set r_gamma 1.2;set gdn vstr gamma02;set gup vstr gamma04;echo ^9Gamma^1===^9|^1========" set gamma04 "set r_gamma 1.3;set gdn vstr gamma03;set gup vstr gamma05;echo ^9Gamma^1====^9|^1=======" set gamma05 "set r_gamma 1.4;set gdn vstr gamma04;set gup vstr gamma06;echo ^9Gamma^1=====^9|^1======" set gamma06 "set r_gamma 1.5;set gdn vstr gamma05;set gup vstr gamma07;echo ^9Gamma^1======^9|^1=====" set gamma07 "set r_gamma 1.6;set gdn vstr gamma06;set gup vstr gamma08;echo ^9Gamma^1=======^9|^1====" set gamma08 "set r_gamma 1.7;set gdn vstr gamma07;set gup vstr gamma09;echo ^9Gamma^1========^9|^1===" set gamma09 "set r_gamma 1.8;set gdn vstr gamma08;set gup vstr gamma10;echo ^9Gamma^1=========^9|^1==" set gamma10 "set r_gamma 1.9;set gdn vstr gamma09;set gup vstr gamma10;echo ^9Gamma^1==========^9|^1=" set gamma10 "set r_gamma 2.0;set gdn vstr gamma09;set gup vstr gamma10;echo ^9Gamma^1==========^9|^1=" set gamma10 "set r_gamma 2.1;set gdn vstr gamma09;set gup vstr gamma10;echo ^9Gamma^1==========^9|^1=" set gamma11 "set r_gamma 2.2;set gdn vstr gamma010;set gup vstr gamma00;echo ^9Gamma^1===========^1MAX" //Frames Per Second set fps76 "echo ^1|^9FPS a ^976^1*; seta com_maxfps 76; set switch_fps vstr fps125" set fps125 "echo ^1|^9FPS a ^9125^1*; seta com_maxfps 125; set switch_fps vstr fps333" set fps333 "echo ^1|^9FPS a ^9333^1*; seta com_maxfps 333; set switch_fps vstr fps76" set switch_fps "vstr fps333" bind "h" "vstr switch_fps" /////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// seta name "^1=^0lGn^1=^7Bos^0$^1*" seta b_drawclock 1 seta cg_drawfps 1 seta cg_atmosphericeffects 0 seta g_antilag 1 seta cl_mouseAccel "0" >Set r_< seta r_allowExtensions 1 seta r_allowSoftwareGL 0 seta r_ati_fsaa_samples 0 seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" seta r_ati_truform_tess 0 seta r_clamptoedge 1 seta r_clear 0 seta r_colorbits 16 seta r_customaspect 1 seta r_customheight 1024 seta r_customwidth 768 seta r_depthbits 16 seta r_detailtextures 0 seta r_displayRefresh 75 //sync moniter with frames seta r_dlightBacks 1 seta r_drawSun 0 seta r_dynamiclight 0 seta r_ext_ATI_pntriangles 0 seta r_ext_compiled_vertex_array 1 seta r_ext_compressed_textures 1 seta r_ext_gamma_control 1 seta r_ext_multitexture 1 seta r_ext_NV_fog_dist 0 seta r_ext_texture_env_add 1 seta r_ext_texture_filter_anisotropic 0 seta r_facePlaneCull 1 seta r_fastsky 1 seta r_finish 0 seta r_flares 0 seta r_fullscreen 1 seta r_gamma 1.4 seta r_glDriver opengl32 seta r_glIgnoreWicked3D 0 seta r_highQualityVideo 0 seta r_ignoreFastPath 0 seta r_ignoreGLErrors 1 seta r_ignorehwgamma 0 seta r_inGameVideo 0 seta r_intensity 1.2º seta r_lastValidRenderer "Realtek ac97 audio " seta r_lodbias 2 seta r_lodCurveError 100 seta r_mapoverBrightBits 2 seta r_mode 8 seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" seta r_nocurves 0 seta r_norefresh 0 seta r_nocull 0 seta r_overBrightBits 1 seta r_picmip 3 seta r_picmip2 3 seta r_primitives 0 seta r_railCoreWidth 1 seta r_railSegmentLength 32 seta r_railWidth 16 seta r_rmse 0 seta r_roundImagesDown 2 seta r_simpleMipMaps 0 seta r_smp 0 seta r_stencilbits 0 seta r_stereo 0 seta r_subdivisions 90 seta r_swapInterval 0 seta r_texturebits 16 seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_uifullscreen 0 seta r_vertexLight 1 // » bani for etpro set b_altHUD "1" set b_altHUDFlags "4" set b_antiLag "1" set b_backUpCvars "1" set b_chatAlpha "1" set b_chatFlags "1" set b_chatSounds "1" set b_customVoiceChat "1" set b_descriptiveTextScale "0.5" set b_drawClock "1" set b_drawRanks "1" set b_fixedPhysics "1" set b_fixedPhysicsFPS "125" set b_fireTeamAlpha "1" set b_flushItems "1" set b_hitSounds "1" set b_hudYOffset "10" set b_lagometerAlpha "0.5" set b_locationJustify "-1" set b_locationMaxChars "25" set b_mapZoom "3.4" set b_muzzleFlash "0" set b_numPopUps "-1" set b_optimizePrediction "1" set b_popupFadeTime "0" set b_popupStayTime "999999" set b_popupTime "0" set b_simpleItems "0" set b_spectatorFlags "1" set b_spectatorNames "2" set b_spectatorTeamFlags "1" set b_tracers "2" set b_voteTextScale "0.8" set b_watermarkAlpha "0" // » Client Engine set cl_allowDownload "0" set cl_autoUpdate "0" set cl_doubleTapDelay "350" set cl_freeLook "1" set cl_maxPackets "60" set cl_mouseAccel "0" set cl_packetDup "1" set cl_punkBuster "1" set cl_timeNudge "0" set cl_wwwDownload "1" set cl_yawspeed "0" set cl_pitchspeed "140" // » Sound set s_khz "44" set s_doppler "1" set s_musicvolume "0" set s_volume "0.25" / HUD Options seta cg_fov "96" //field of view 96 default seta cg_drawSpreadScale "1" seta cg_printObjectiveInfo "1" seta cg_drawReinforcementTime "1" //draws spawn clock timer seta cf_wstats "1.2" seta cf_wtopshots "1.0" seta cg_complaintPopUp "0" seta cg_useScreenshotJPEG "1" seta scr_conspeed "100" //faster console seta cg_drawStatus "1" seta cg_drawFPS "2" //more detailed FPS, updated every second to the decimal seta cg_drawSnapshot "0" seta cg_quickMessageAlt "1" seta cg_cursorHints "1" seta cg_drawWeaponIconFlash "0" seta cg_drawBuddies "1" seta cg_drawRoundTimer "1" seta cg_teamChatTime "9999" seta cg_teamChatHeight "8" seta ui_smallFont "0.25" seta ui_bigFont "0.4" seta cg_descriptiveText "1" seta cg_popupLimboMenu "1" seta cg_drawTeamOverlay "2" seta cg_drawGun "0" //gun drawing off seta cg_drawCompass "1" //compass on, useful for finding bodies to revive seta cg_lagometer "1" //lagometer 0 off by default // Seta cg_ seta "cg_announcer" "1" seta "cg_atmosphericEffects" "0" //no rain or snow seta "cg_autoactivate" "1" seta "cg_autoAction" "1" seta "cg_autoReload" "0" seta "cg_autoswitch" "0" seta "cg_blinktime" "100" seta "cg_blood" "1" seta "cg_bloodDamageBlend" "0" seta "cg_bloodFlash" "0" seta "cg_bloodTime" "0" seta "cg_bobpitch" "0" seta "cg_bobroll" "0" seta "cg_bobup" "0" seta "cg_bobyaw" "0" seta "cg_brass" "0" seta "cg_brassTime" "0" seta "cg_cameraOrbitDelay" "50" seta "cg_complaintPopUp" "0" seta "cg_coronafardist" "0" seta "cg_coronas" "0" seta "cg_complaintpopup" "0" seta "cg_drawsmallpopupicons" "1" seta "cg_drawgun" "0" seta "cg_currentSelectedPlayer" "0" seta "cg_cycleAllWeaps" "1" seta "cg_deferPlayers" "1" seta "cg_descriptiveText" "1" seta "cg_draw2D" "1" seta "cg_draw3dIcons" "0" seta "cg_drawAllWeaps" "1" seta "cg_drawAmmoWarning" "0" seta "cg_drawAttacker" "0" seta "cg_drawBuddies" "1" seta "cg_drawCompass" "1" seta "cg_drawFPGun" "1" seta "cg_drawFPS" "2" // Shows more exact FPS seta "cg_drawFrags" "1" seta "cg_drawGun" "0" seta "cg_drawIcons" "1" seta "cg_drawNotifyText" "1" seta "cg_drawReinforcementTime" "1" seta "cg_drawRewards" "0" seta "cg_drawRoundTimer" "1" seta "cg_drawSmallPopupIcons "1" seta "cg_drawSnapshot" "0" seta "cg_drawSpreadScale" "0" seta "cg_drawStatus" "1" seta "cg_drawTeamOverlay" "2" seta "cg_drawTimer" "0" seta "cg_drawWeaponIconFlash" "1" seta "cg_emptyswitch" "0" seta "cg_errordecay" "100" seta "cg_fastSolids" "1" seta "cg_fov" "96" seta "cg_gibs" "1" seta "cg_hudAlpha" ".3" // Very transparent seta "cg_hudFiles" "ui_mp/hud.txt" seta "cg_impactvibration" "0" seta "cg_lagometer" "1" seta "cg_marks" "0" seta "cg_marktime" "0" seta "cg_muzzleFlash" "0" seta "cg_noAmmoAutoSwitch" "1" seta "cg_noPredict" "0" seta "cg_noTaunt" "0" seta "cg_noVoiceChats" "0" seta "cg_noVoiceText" "0" seta "cg_popupLimboMenu" "0" seta "cg_printObjectiveInfo" "1" seta "cg_predictItems" "0" seta "cg_quickMessageAlt" "1" seta "cg_railTrailTime" "0" seta "cg_recoilPitch" "0" seta "cg_reticleBrightness" "0.7" seta "cg_reticleType" "1" seta "cg_runpitch" "0" seta "cg_runroll" "0" seta "cg_selectedPlayer" "4" seta "cg_selectedPlayerName" "Chungator" seta "cg_shadows" "0" seta "cg_showblood" "0" seta "cg_simpleItems" "1" seta "cg_specHelp" "1" seta "cg_specSwing" "1" seta "cg_stereoSeparation" "0.4" seta "cg_teamChatHeight" "6" seta "cg_teamChatsOnly" "0" seta "cg_teamChatTime" "20000" seta "cg_uselessNostalgia" "0" seta "cg_useScreenshotJPEG" "1" seta "cg_useWeapsForZoom" "1" seta "cg_viewsize" "100" seta "cg_voiceSpriteTime" "6000" seta "cg_weaponCycleDelay" "0" seta "cg_wolfparticles" "1" seta "cg_zoomDefaultBinoc" "60" seta "cg_zoomDefaultFG" "55" seta "cg_zoomDefaultSniper" "20" seta "cg_zoomDefaultSnooper" "30" seta "cg_zoomStepBinoc" "8" seta "cg_zoomStepFG" "10" seta "cg_zoomStepSnooper" "5" seta "cg_zoomfov" "40" seta "cg_zoomstepsniper" "2" // » Common set com_introplayed "0" set com_recommendedSet "1" set com_crashed "0" set com_HunkMegs "512" set com_maxfps "125" set com_soundmegs "32" set com_zoneMegs "32" // » Mouse set m_filter "0" set m_forward "0.25" set m_pitch "0.0151" set m_side "0.25" set m_yaw "0.022" // » Msc set cg_crosshairColorAlt "red" set cg_crosshairColor "red" set cg_crosshairSize "30" set cg_drawCrosshair "5" set cg_crosshairAlpha "1" set cg_drawCrosshairPickups "1" set cg_drawCrosshairNames "1" set cg_crosshairPulse "0" set cg_crosshairHealth "0" set cg_crosshairX "0" set cg_crosshairY 0" set scr_conspeed "100" set pmove_fixed "1" set sensitivity "5.08" set rate "25000" set snaps "40"